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- on mouseDown
- global movieTime_G, movieRate_G
- puppetSound("CLICK.aif")
- set the visible of sprite the clickOn to 0
- updateStage()
- set movieRate_G to the movieRate of sprite 9
- set the movieRate of sprite 9 to 0
- set movieTime_G to the movieTime of sprite 9
- go(the frame + 1)
- end
-